/*
 SGEndGameViewController.m
 Date Created: March 26, 2010
 
 Authors: Frank Lau <flaua@sfu.ca> 
          Karanvir Gill <viper1029@gmail.com>

 
 Copyright (C) 2010 Green-Power
 
 URL: http://code.google.com/p/green-power
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 3 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 
 $Id$
 
 */

#import "SGEndGameViewController.h"

@implementation SGEndGameViewController
@synthesize currentLevelLabel;            
@synthesize levelAccuracyLabel;          
@synthesize totalProcessedLabel;          
@synthesize totalCorrectlySortedLabel;   
@synthesize totalScoreLabel;              
@synthesize levelScoreLabel; 

/*
 // The designated initializer.  Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
 - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
 if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
 // Custom initialization
 }
 return self;
 }
 */


- (SGEndGameViewController*)initWithCurrLevel:(NSUInteger)currLevel  
                            withLevelAccuracy:(float)levelAccuracy 
                            withTotalProcessed:(NSUInteger)totalProcessed  
                            withTotalCorrectlySorted:(NSUInteger)totalCorrectlySorted 
                            withTotalScore:(NSUInteger)totalScore 
                            withLevelScore:(NSUInteger)levelScore{
  self = [super init];
  
  if( self ){
		NSLog(@"Initialize summary view controller");
    NSLog(@"Total score %i", totalScore);
    currentLevelAtEndGame = currLevel;
    levelAccuracyAtEndGame = levelAccuracy;
    totalProcessedAtEndGame = totalProcessed;
    totalCorrectlySortedAtEndGame = totalCorrectlySorted;
    totalScoreAtEndGame = totalScore;
    levelScoreAtEndGame = levelScore;
    gameAccuracyAtEndGame = ((float)totalCorrectlySorted/(float)totalProcessed)*100;
  }
  return self;
}



// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
	[super viewDidLoad];
	[self setTitle:@"End of Level Summary"];
	

  currentLevelLabel.text = [NSString stringWithFormat:@"%i", currentLevelAtEndGame];
  levelAccuracyLabel.text = [NSString stringWithFormat:@"%.2f%@",levelAccuracyAtEndGame, @"%"];
  totalProcessedLabel.text = [NSString stringWithFormat:@"%i", totalProcessedAtEndGame];
  totalCorrectlySortedLabel.text = [NSString stringWithFormat:@"%i", totalCorrectlySortedAtEndGame];  
  totalScoreLabel.text = [NSString stringWithFormat:@"%i", totalScoreAtEndGame];  
  gameAccuracyLabel.text = [NSString stringWithFormat:@"%.2f%@",gameAccuracyAtEndGame, @"%"];
  levelScoreLabel.text  = [NSString stringWithFormat:@"%i", levelScoreAtEndGame];
}


/*
 // Override to allow orientations other than the default portrait orientation.
 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
 // Return YES for supported orientations
 return (interfaceOrientation == UIInterfaceOrientationPortrait);
 }
 */
- (IBAction)goToMainMenu:(id)sender{	
	[[self navigationController] popToRootViewControllerAnimated:YES];
//	[self release];//End Game View Controller not needed anymore
}


- (void)didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
	[super didReceiveMemoryWarning];
	
	// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
	//NSLog(@"View unloaded");
	// Release any retained subviews of the main view.
	// e.g. self.myOutlet = nil;
}


- (void)dealloc {
	[super dealloc];
}


@end